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|a 9781803241364
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|a (OCoLC)1417274901
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|a ABES
|b fre
|e AFNOR
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0 |
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|a eng
|2 639-2
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100 |
1 |
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|a Dunsky, Michael.
|4 aut.
|e Auteur
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245 |
1 |
0 |
|a C++ Game Animation Programming :
|b Learn modern animation techniques from theory to implementation using C++, OpenGL, and Vulkan Ed. 2
|c Michael Dunsky, Gabor Szauer.
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264 |
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1 |
|a Birmingham :
|b Packt Publishing.
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264 |
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|a Paris :
|b Cyberlibris,
|c 2023.
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336 |
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|b txt
|2 rdacontent
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|b c
|2 rdamedia
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|b b
|2 isbdmedia
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|b ceb
|2 RDAfrCarrier
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|a Couverture (https://static2.cyberlibris.com/books_upload/136pix/9781803241364.jpg).
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|a L'accès en ligne est réservé aux établissements ou bibliothèques ayant souscrit l'abonnement
|e Cyberlibris
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700 |
1 |
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|0 (IdRef)243711824
|1 http://www.idref.fr/243711824/id
|a Szauer, Gabor.
|4 aut.
|e Auteur
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856 |
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|q HTML
|u https://srvext.uco.fr/login?url=https://univ.scholarvox.com/book/88948888
|w Données éditeur
|z Accès à l'E-book
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886 |
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|2 unimarc
|a 181
|a i#
|b xxxe##
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|a E-Book
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|a BNUM
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|a 274607921
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