OpenGL 4 Shading Language Cookbook : Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17
Enregistré dans:
Auteur principal: | Wolff, David. (Auteur) |
---|---|
Support: | E-Book |
Langue: | Anglais |
Publié: |
Birmingham :
Packt Publishing,
2018.
|
Autres localisations: | Voir dans le Sudoc |
Accès en ligne: | Accès à l'E-book |
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