Learning C# by Developing Games with Unity 2020 : An enjoyable and intuitive approach to getting started with C# programming and Unity
Enregistré dans:
Auteur principal: | Ferrone, Harrison. |
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Support: | Livre |
Langue: | Anglais |
Publié: |
Birmingham :
Packt Publishing,
2020.
|
Édition: | Fifth edition. |
Sujets: | |
Résumé: | La 4e de couverture indique : "Over years, the Learning C# by developing Games with Unity series has established itself as a popular choice for guetting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of softawre programming and the C# language, you'll learn the core concepts of programming in C#, uncluding variables, classes, and object-oriented programming. Once you've got to grips with C# programming, you'll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics Throughout the book, you'll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you'll be able to leverage the C# language to build your own real-world Unity game development projects." |
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