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01966nam a22002177a 4500 |
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389534 |
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211013s2020 xx ||| |||| 00| 0 eng d |
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|a 9781800207806
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041 |
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|a eng
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082 |
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|a 05.133
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100 |
1 |
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|a Ferrone, Harrison.
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245 |
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|a Learning C# by Developing Games with Unity 2020 :
|b An enjoyable and intuitive approach to getting started with C# programming and Unity
|c Harrison Ferrone.
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250 |
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|a Fifth edition.
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260 |
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|a Birmingham :
|b Packt Publishing,
|c 2020.
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300 |
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|a 1 vol. (350 p.) :
|b ill., fig., couv ill. en coul. ;
|c 23 cm.
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520 |
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|a La 4e de couverture indique : "Over years, the Learning C# by developing Games with Unity series has established itself as a popular choice for guetting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of softawre programming and the C# language, you'll learn the core concepts of programming in C#, uncluding variables, classes, and object-oriented programming. Once you've got to grips with C# programming, you'll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics Throughout the book, you'll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you'll be able to leverage the C# language to build your own real-world Unity game development projects."
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630 |
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|a Unity
|n logiciel
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650 |
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|a C# (langage de programmation).
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993 |
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|a Livre
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994 |
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|a EX
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997 |
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|0 389534
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