Immersive Video Technologies

Enregistré dans:
Détails bibliographiques
Auteur principal: Valenzise, Giuseppe (1982-....). (Éditeur scientifique)
Autres auteurs: Alain, Martin. (Éditeur scientifique), Zerman, Emin (1989-....)., Ozcinar, Cagri.
Support: E-Book
Langue: Anglais
Publié: San Diego, CA : Elsevier Science.
Autres localisations: Voir dans le Sudoc
Résumé: Get a broad overview of the different modalities of immersive video technologies-from omnidirectional video to light fields and volumetric video-from a multimedia processing perspective. From capture to representation, coding, and display, video technologies have been evolving significantly and in many different directions over the last few decades, with the ultimate goal of providing a truly immersive experience to users. After setting up a common background for these technologies, based on the plenoptic function theoretical concept, Immersive Video Technologies offers a comprehensive overview of the leading technologies enabling visual immersion, including omnidirectional (360 degrees) video, light fields, and volumetric video. Following the critical components of the typical content production and delivery pipeline, the book presents acquisition, representation, coding, rendering, and quality assessment approaches for each immersive video modality. The text also reviews current standardization efforts and explores new research directions. With this book the reader will a) gain a broad understanding of immersive video technologies that use three different modalities: omnidirectional video, light fields, and volumetric video; b) learn about the most recent scientific results in the field, including the recent learning-based methodologies; and c) understand the challenges and perspectives for immersive video technologies. Describes the whole content processing chain for the main immersive video modalities (omnidirectional video, light fields, and volumetric video) Offers a common theoretical background for immersive video technologies based on the concept of plenoptic function Presents some exemplary applications of immersive video technologies
Accès en ligne: Accès à l'E-book
LEADER 03608nmm a2200469 i 4500
001 ebook-280314485
005 20240917164920.0
007 cu|uuu---uuuuu
008 240917s2022||||us ||||g|||| ||||||eng d
020 |a 9780323986236 
035 |a (OCoLC)1456999479 
035 |a FRCYB88955652 
035 |a FRCYB26088955652 
035 |a FRCYB24788955652 
035 |a FRCYB24888955652 
035 |a FRCYB29388955652 
035 |a FRCYB084688955652 
035 |a FRCYB087588955652 
035 |a FRCYB56788955652 
035 |a FRCYB097088955652 
035 |a FRCYB087088955652 
040 |a ABES  |b fre  |e AFNOR 
041 0 |a eng  |2 639-2 
100 1 |0 (IdRef)243207239  |1 http://www.idref.fr/243207239/id  |a Valenzise, Giuseppe  |d (1982-....).  |4 edt.  |e Éditeur scientifique 
245 1 0 |a Immersive Video Technologies   |c Edited by Giuseppe Valenzise, Martin Alain, Emin Zerman, [et autre]. 
264 1 |a San Diego, CA :  |b Elsevier Science. 
264 2 |a Paris :  |b Cyberlibris,  |c 2022. 
336 |b txt  |2 rdacontent 
337 |b c  |2 rdamedia 
337 |b b  |2 isbdmedia 
338 |b ceb  |2 RDAfrCarrier 
500 |a Couverture (https://static2.cyberlibris.com/books_upload/136pix/9780323986236.jpg). 
506 |a L'accès en ligne est réservé aux établissements ou bibliothèques ayant souscrit l'abonnement  |e Cyberlibris 
520 |a Get a broad overview of the different modalities of immersive video technologies-from omnidirectional video to light fields and volumetric video-from a multimedia processing perspective. From capture to representation, coding, and display, video technologies have been evolving significantly and in many different directions over the last few decades, with the ultimate goal of providing a truly immersive experience to users. After setting up a common background for these technologies, based on the plenoptic function theoretical concept, Immersive Video Technologies offers a comprehensive overview of the leading technologies enabling visual immersion, including omnidirectional (360 degrees) video, light fields, and volumetric video. Following the critical components of the typical content production and delivery pipeline, the book presents acquisition, representation, coding, rendering, and quality assessment approaches for each immersive video modality. The text also reviews current standardization efforts and explores new research directions. With this book the reader will a) gain a broad understanding of immersive video technologies that use three different modalities: omnidirectional video, light fields, and volumetric video; b) learn about the most recent scientific results in the field, including the recent learning-based methodologies; and c) understand the challenges and perspectives for immersive video technologies. Describes the whole content processing chain for the main immersive video modalities (omnidirectional video, light fields, and volumetric video) Offers a common theoretical background for immersive video technologies based on the concept of plenoptic function Presents some exemplary applications of immersive video technologies 
700 1 |a Alain, Martin.  |4 edt.  |e Éditeur scientifique 
700 1 |0 (IdRef)243206933  |1 http://www.idref.fr/243206933/id  |a Zerman, Emin  |d (1989-....).  |4 edt.  |e Éditeur scientifique 
700 1 |a Ozcinar, Cagri.  |4 edt.  |e Éditeur scientifique 
856 |q HTML  |u https://srvext.uco.fr/login?url=https://univ.scholarvox.com/book/88955652  |w Données éditeur  |z Accès à l'E-book 
886 2 |2 unimarc  |a 181  |a i#  |b xxxe## 
993 |a E-Book  
994 |a BNUM 
995 |a 280314485