Blender 3D cookbook : build your very own stunning characters in Blender from scratch

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Détails bibliographiques
Auteur principal: Valenza, Enrico. (Auteur)
Support: E-Book
Langue: Anglais
Publié: Birmingham, UK : Packt Publishing, 2015.
Collection: Quick answers to common problems
Sujets:
Autres localisations: Voir dans le Sudoc
Résumé: L'écran d'accueil indique : "This book is aimed at the professionals that already have good 3D CGI experience with commercial packages and have now decided to try the open source Blender and want to experiment with something more complex than the average tutorials on the web. However, it's also aimed at the intermediate Blender users who simply want to go some steps further. It's taken for granted that you already know how to move inside the Blender interface, that you already have 3D modeling knowledge, and also that of basic 3D modeling and rendering concepts, for example, edge-loops, n-gons, or samples. In any case, it`s also possible for a keen beginner to follow this book, by combining it with the manual on the BlenderWiki or preceding it with a basic Blender UI tutorial on the web. The keyboard/mouse shortcuts for the operations in the recipes are, at least in all the more relevant cases, indicated in brackets."
Accès en ligne: Accès à l'E-book
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245 1 0 |a Blender 3D cookbook :  |b build your very own stunning characters in Blender from scratch   |c Enrico Valenza. 
246 1 3 |a Build your very own stunning characters in Blender from scratch 
256 |a Données textuelles (585 pages). 
264 1 |a Birmingham, UK :  |b Packt Publishing,  |c 2015. 
336 |b txt  |2 rdacontent 
337 |b c  |2 rdamedia 
337 |b b  |2 isbdmedia 
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490 1 |a Quick answers to common problems 
500 |a La pagination de l'édition imprimée correspondante est de 608 p. 
504 |a Index. 
506 |a L'accès complet à la ressource est réservé aux usagers des établissements qui en ont fait l'acquisition 
520 |a L'écran d'accueil indique : "This book is aimed at the professionals that already have good 3D CGI experience with commercial packages and have now decided to try the open source Blender and want to experiment with something more complex than the average tutorials on the web. However, it's also aimed at the intermediate Blender users who simply want to go some steps further. It's taken for granted that you already know how to move inside the Blender interface, that you already have 3D modeling knowledge, and also that of basic 3D modeling and rendering concepts, for example, edge-loops, n-gons, or samples. In any case, it`s also possible for a keen beginner to follow this book, by combining it with the manual on the BlenderWiki or preceding it with a basic Blender UI tutorial on the web. The keyboard/mouse shortcuts for the operations in the recipes are, at least in all the more relevant cases, indicated in brackets." 
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