Practical formal software engineering : wanting the software you get
Enregistré dans:
Auteur principal: | |
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Support: | Livre |
Langue: | Anglais |
Publié: |
New York :
Cambridge University Press,
2009.
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Sujets: | |
Autres localisations: | Voir dans le Sudoc |
Résumé: | Based around a theme of the construction of a game engine, this textbook is for final year undergraduate and graduate students, emphasising formal methods in writing robust code quickly. This book takes an unusual, engineering-inspired approach to illuminate the creation and verification of large software systems . Where other textbooks discuss business practices through generic project management techniques or detailed rigid logic systems, this book examines the interaction between code in a physical machine and the logic applied in creating the software. These elements create an informal and rigorous study of logic, algebra, and geometry through software. Assuming prior experience with C, C++, or Java programming languages, chapters introduce UML, OCL, and Z from scratch. Extensive worked examples motivate readers to learn the languages through the technical side of software science. |
Table des matières:
- PART 1: Fundamentals. Arithmetic Logic Algebra Diagrams PART 2: Language. UML OCL Z Logic Java Game exercises PART 3: Practice. Implementation State transformation Plain text Natural language Digital geometry Building dungeons Multiple threads Security